Kelley: I remember looking at a couple builds, where some bonus levels or situations were actually created that went too far. I have seen a YouTube clip of loads of the characters that I know the zombie was in collectable sets, but unfortunately, there wasn’t the whole swarm of them. And everybody just went, “That’d be brilliant!” but then straightaway went, “But we don’t think the LEGO Group would go for that.” So it was just that. (Chuckles) Because it was purely by accident that somebody loaded up the game, somebody committed something, I think, and somebody loaded up the game, and there was a whole swarm of zombies kind of coming toward. And we would tinker around with some settings to try and get something else working and managed to spawn in a crowd of zombies. And one of the characters just happened to be a zombie. And the decision had been made to, as they release these, because they’re great little one-off characters, why don’t we start adding them into LEGO City? A lot of them just would suit being in that kind of environment. So you go and get your blind packs from your local supermarket or your newsagents and you kind of go, “What have I got in it?” And they had produced a range, as I recall, that had a zombie in it. Palmer: So the LEGO Group around that time started producing, I think it was the first few seasons of the LEGO collectible minifigures. ![]() Palmer, along with LEGO Group producer Darryl Kelley, shared the following: The same podcast also had some interesting discussion about a scrapped gameplay mechanic involving zombie hordes. So it was the fun side of playing with all that goop is absolutely fantastic. There’s an early section in the game with the clowns where you shoot the gun at the clowns and actually tie them up in rope. The grapple gun actually became one that you could actually tie people up with, so you could shoot it. So you were capturing the criminal element in the game with glue and goop, so you kind of make them stick to the floor. In one case, we made all sorts of test pieces of that using goo guns. What we did do was go actually this gun is the grapple gun. It was a really, really interesting phase, actually, because there were certain things that you kind of go, here’s a character who’s holding this great big gun, and straight away it’s going to make you go, we can’t do that. It could very easily turn into, “Actually, this is far too violent for what the LEGO Group would like their IP related to.” So we constantly stepped back from things and just made sure that we were looking at the fun and the funny element of what we could do. Palmer: One thing we were keen to try and avoid was it becoming a Grand Theft Auto game.
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